Plan the throw

Distance, Lens, and What Lands.

Every projector is a triangle: the lens, the distance, the image. Set the picture you want and the space you have, pick a machine and a lens, and the third side follows, along with the mounting envelope and what the picture is worth on each grade of the range. Drag the venue to orbit it, drag the projector to walk it in and out, and take the surface by its ring to raise, lower and slide it like a real screen.

Throw ratio is distance over width. A 2.0:1 lens wants two meters of distance for every meter of picture; a zoom lens spans a range of ratios. That one division is the whole subject, and everything on this page is it, worked out. First time planning projection, or coming from the LED world? The manual walks through every control, every key, and the physics in plain words.

Move solver-seated · turn the wall °
Screens seat X Z ft · facing °
More controls
Show
Test image
Camera
Plan
Presets
Share ?The manual
drag to orbit · the cube snaps views
Throw ratio in use··
The image·
The distance·
Pixel pitch·
The seating·
Lens shift envelope·
Shift in use·
On the scale·
Request a demo of this plan → Measure it on site with the field guide →
01
The image, and the distance
Format
Diagonal
Exactly ″ diag ft wide ft away
Hold fixed Mount
The surface ft × ft high

Whichever side you hold, the other follows through the lens. Give the surface its own size to fly a screen larger than the picture and walk the projector in and out of it. While the image center stays inside the dashed shift reach the lens absorbs any move with no keystone; past it the projector must tilt, and the planner says so.

02
The shape in plan
Band height ft high · base off the floor
Presets

Sections chain left to right into one face: concave wraps toward the projectors, convex bows away. Tiles are measured along the developed face, and every unit stands off its own tile along the local normal, so the throw triangle holds on any shape. What the curve costs is stated under the venue: focus depth inside a tile, the angle the light arrives at, and what the far edge is worth.

03
The projector

Throw distances follow each maker’s own formulas, ratio and per-lens offset, checked against the maker’s current public data; the makers themselves quote about ±5% on printed distances. The planner and its projector list are a work in progress. Missing a machine you plan with, found a figure that looks wrong, or have a suggestion? Write to info@qualia-forge.com and we add or correct it.

04
The lens
Zoom at a held distance, zoom changes the picture size: tighter is smaller and brighter, wider is larger and dimmer · lens shift is worked out from where the surface sits
06
The array: blending and stacking

One projector covers most plans. When the picture outgrows one machine, blend several into one wide image, stack units on one tile for brightness, or place every unit by hand.

07
What it is worth on the surface
Light in the space

The venue above is lit with the row you pick: the picture at its real brightness, the ambient veil on top, on the same arithmetic as the configurator.

The paper plan is the record: three measured drawings and one line per projector, position, aim, throw, keystone and blend, so the setup reads without the screen. The carry packs the optical case into a configurator seed: image size, surface grade, lumens, resolution, ambient light and the blend grid. The geometry stays here; a curved wall carries as its developed, flattened face. The configurator then answers the surface question at real brightness, and its own seed comes back through Recall.

The planner is a work in progress, offered as a concept: a way to sketch what could be created with this technology in your setting, not a finished engineering tool. Errors and rough edges are possible. If you find one, or have a suggestion, write to info@qualia-forge.com and we will fold it in.

The arithmetic, written out

Three Sides of One Triangle.

Throw ratio Distance over width

A lens is named by how much distance it wants per unit of picture: a 1.5:1 lens throws a 10 m image from 15 m. Zoom lenses span a range, so one lens covers a band of positions rather than a point. Ratios at 0.4 and below are ultra short throw, built to work from touching distance.

Lens shift Height without keystone

Shift slides the lens inside its image circle, so the projector can sit above or below the picture and still throw a true rectangle. It is the difference between rigging where the venue allows and tilting into keystone. The envelope here is drawn at the projector as a dashed bar.

Brightness Lumens against area

The same lumens over four times the area is a quarter of the light: image size is the biggest brightness decision on the page. The ladder above runs your machine across every grade of the range with the venue’s light included, on the same arithmetic as the configurator.

Off axis When shift runs out

Past the shift envelope the projector has to tilt, and the image keystones: a wedge, brighter at the near edge, dimmer at the far one. That case has its own instrument: the configurator’s placement panel models the wedge, its brightness falloff, and what digital correction costs.